Most of the action takes place on the front lines, which the game's homepage updates every five minutes. It may only encompass a few key European countries during the war, but the 1/2 scale used allows players to traverse roughly 135,000 miles of land. Some may be skeptical of the game's single-server format, but the playable area trumps any other MMO on the market. The game has steadily rebuilt its base ever since, providing three to four major patch updates a year, all adding new gameplay elements as well as technical improvements. It took several months to iron out the issues and get the server running smoothly, but many had already given up. Consequently, it was inundated with technical problems, causing a major backlash in the form of game returns and customer complaints. Developer Cornered Rat Software thought the release was premature and hoped for a longer open beta period, but financial demands pushed the game forward. Initially, World War II Online launched on June 6th, the anniversary of D-Day, and was originally titled Blitzkrieg. (This type of system is typically a recipe for disaster in any other game.) The firm command structure, ability to play both sides, and support for the ground, naval, and air combat give every interested player the freedom to serve as their soldier of choice. Its blend of simulation and first-person shooter gameplay has spawned many unique features, with a success system based on teamwork, strategic planning, and patience. Still up and running after ten years, WWII Online has maintained itself by appealing to a very particular audience and by controlling that market without any shred of opposition. But in between these two, a new war sparked-well, actually an old war-when World War II Online entered the fray in 2001. Everquest fans shunned that notion, with their masterpiece a half a decade older. There is a strong community that feels 2004 was the spiritual birth of massively multiplayer gaming, when World of Warcraft took the online experience by storm.
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